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OverviewEdit

This was a major game update that fixed a number of glitches, exploits, gameplay issues, and technical problems.

Changes MadeEdit

  • Medics no longer heal enemy Spies when they're not disguised.
  • Tweaked autobalance calculations.
  • When an Engineer dies in Sudden Death, his buildings explode.
  • Added a dialog to indicate when the host shuts down the server.
  • Added rumble to TF weapons.
  • Added 10 and 14 player game sizes.
  • Prevent hosts selecting game sizes above their bandwidth limits.
  • Improved handling of large network packets to eliminate bandwidth spikes.
  • Reduced respawn times for smaller games.

Bugs FixedEdit

  • Fixed a medic Ubercharge exploit.
  • Fixed grenades going through players or buildings.
  • Fixed exploit with rockets causing damage through thin walls.
  • Fixed exploit allowing snipers to fire faster than intended.
  • Fixed exploit allowing players to teleport with the intelligence.
  • Fixed exploit attaching Electro Sapper to buildings through walls.
  • Fixed spy backstab exploit.
  • Fixed spy being able to attack without dropping his disguise.
  • Fixed stats sometimes not reporting correctly.
  • Fixed ping column sometimes getting hidden in some resolutions.

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