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Scout
Scout 1
"THINK FAST CHUCKLENUTS!"
Information

Type

Offensive

Health

125

Speed

27.5 KM/H

Class icon

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The Scout is the fastest and most versatile class in TF2.

Information[]

The Scout is a class designed to move fast and hit hard. He is the most agile of all the classes, with his superior speed and ability to double-jump. He also captures points twice as fast as the other classes.

Bio[]

A Bostonian and assumedly a huge baseball fan, he always carries his trusty aluminium baseball bat. He likes to keep count of how many heads he has bashed in.

The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.

Weapons[]

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Scattergun
Primary
Scattergun 6 32

Base: 60
Critical Hit: 180

Pistol

Secondary

Pistol 12 36 Base: 15
Critical Hit: 45

Scout Bat

Melee

Bat N/A N/A Base: 35
Critical Hit: 47
  • Don't use the teleporters. You're the fastest class in the game, leave the teleporters for the heavies or Other slow classes
  • It is vital that you dodge most of the incoming damage. A valid strategy consists in strafing in circles while changing directions regularly to confuse the enemies.
  • Don't engage directly in battle unless you are countering a Soldier and demoman taking out an important target, like a Medic, or a Sniper. This applies too when you find yourself confronting a sole enemy.
  • You are more effective when you attack the enemy from their blind spot when they have engaged in battle with your teammates, or when they are distracted doing something else.
  • Be distracting. Kill an enemy Medic, make them pop up a Übercharged early, or simply be annoying. This could help your team push or buy them some time if they are waiting to respawn.
  • Move and run away when you have to reload, the Scattergun has a slow reload time so run away, reload, then attack again.
  • Chase after enemies fleeing to their respawn room, they are usually low on health if they are running back to their Respawn room.
  • Don't underestimate the pistol! You won't be using it as a main weapon, but it's great for picking off fleeing enemies.
  • Finish off weak enemies with your bat. It's faster than reloading, and they will not be able to run away since you are faster than them.
  • Consider mapping Jump to one of the shoulder buttons. This way, your right thumb is free to to aim even while you're jumping around.
  • Scout duels are often won by the scout who chooses his weapon properly. Both the pistol and scattergun have their disadvantages; the pistol with its measly ammunition reserve, and the scattergun with its long reload time. Use the weapon for the appropriate range.

Counter-Strategy[]

  • Scouts have low health, and will often run away if damaged too much.
  • A good scout will always use his mobility to run and jump circles around you. Going indoors can deprive the scout of this advantage.
  • Don't try and chase scouts, especially if you're a slow class. Unless you have them cornered or are a scout yourself, you're wasting your time going after one enemy.
  • A sentry gun, even a low-level one, makes an excellent scout repellent.


Video guides[]

Meet the Scout[]

Main article here.

[]

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