Engineer | |
---|---|
"I told ya don't touch that darn thing!" | |
Information | |
Type |
Defensive |
Health |
125 |
Speed |
100% |
Class icon |
A soft-spoken, amiable Texan with a knack for all things mechanical, the Engineer (also known as Dell Conagher) chooses to construct and maintain Buildings that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that replenishes the health and ammo of nearby teammates and Teleporters that quickly transport his teammates to the fray.
However, the Engineer's ingenious devices are under constant threat from explosives such as Rockets, Stickies and pipes and the devious enemy Spy and his sappers. A good Engineer must keep his gear under a watchful eye and in good repair at all times. When the Engineer needs to get his hands dirty, his trio of generic, yet capable weapons, combined with the assistance of his helpful hardware, make him more than capable of holding his own in a fight.
Basic Strategy[]
- Use the build tool to place Sentry Guns, Dispensers, and Teleporters.
- A friend in need is a friend who can help you kill; if you find another Engineer constructing his equipment, help him out. He might return the favor later.
- You need metal to build, repair, and upgrade your Buildings. Collect fallen weapons to get more metal.
- Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
- Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
- Build Teleporters to help your team reach the front line faster.
- Keep an eye out for enemy Spies attaching Electro Sapper to your Buildings. Use your Wrench to remove Sappers; two swings of your Wrench will remove a single Sapper.
Weapons[]
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Primary | Shotgun | 6 | 32 |
Base: 60 |
|
Secondary | Pistol | 12 | 200 | Base: 15 Critical Hit: 45 |
|
Melee |
Wrench | N/A | N/A | Base: 65 Critical Hit: 195 |
|
PDA |
Build/Destroy Tool | N/A | 10000 | Base:
10000 Critical: 12392139 |
|
Buildings[]
Image | Building | Level | Damage Per Second/Replenish/Recharge |
---|---|---|---|
Building one |
Sentry Gun | One | Average DPS: 64 |
Two | Average DPS: 128 | ||
Three | Bullets average DPS: 128 Rockets (on direct hit): 10 | ||
Building two |
Dispenser | N/A | Health: 10/sec Ammo: 20%/sec Metal: 40/5 sec |
Buildings three & four |
Teleporter Entrance |
N/A | Recharge: 10 sec |
Weapon | Notes / Special abilities |
---|---|
Primary PDA Build Tool |
Allows player to build the Engineer's buildings. |
Secondary PDA Demolish Tool |
Allows player to demolish one's own Engineer buildings. |
Tips[]
- Rockets and Stickies are among the most dangerous weapons towards your Sentry Gun. While Stickies can be destroyed with well aimed Pistol or Shotgun shells, Rockets cannot. Thus, if you feel that you are being overwhelmed by rocket/sticky spam, it's best to abandon your Sentry.
- You will eventually become the target of Spies. If you see sappers on your buildings, just knock them away with your wrench. If the sapper you knocked away is instantly replaced with another one, you should first kill the spy and then knock the sappers away.
Counter-Strategy[]
- An engineer in his base is truly a force to be reckoned with. He can protect and repair his buildings, and his buildings can protect and heal him. Don't attack an engineer fort head-on unless you're ubercharged.
- Snipers are great at harrassing engineers. If their buildings are exposed, they can take them out from long range. In addition, engineers usually stand still while repairing or upgrading - perfect headshot opportunity.
- If no ubercharge is available, coordinating a spy attack with other classes can be just as lethal.
- Spies should avoid attacking the same base over and over. After the first few attempts, the engineer gets suspicious.
- Stickybombs, grenades, and rockets are great against fortified bases.
- When using an ubercharge against a sentry, DO NOT JUMP. If you do, the sentry will push you back and pin you against a wall.
- The wrench is the most powerful of all the melee weapons, capable of dealing 195 damage on a critical hit - more than enough to kill most classes. Be careful when engaging engineers up close!
Meet the Engineer[]
Main article can be found here
thumb|300px|left|Team Fortress 2 Meet the Engineer Trailer